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CVE-2024-45200

CVE.org · Published

Historical CVEsJSONAI instructions

Record status
Published
Identifier year (not publication year)
2024
Source publication
Source updated
Imported by cveboard
Source snapshot
cve_2026-10-24_midnight_baseline ·

Plain text

CNA source text (English)

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Scoped product and version facts

Fix information unknown; no fixed version is derived here. Missing information does not prove that no fix exists.

Exploitation unknown; this catalogue does not assess exploitation.

n/a

Vendor
n/a
Product
n/a
Platforms
Unknown
Default status
Unknown
n/a · Scoped product and version facts
Version (version)Status (status)Version scheme (versionType)Exclusive end (lessThan)Inclusive end (lessThanOrEqual)Status changes (at → status)
n/aaffectedUnavailableUnavailableUnavailableNone listed