{
  "schemaVersion": 1,
  "attribution": [
    {
      "source": "CISA Known Exploited Vulnerabilities",
      "url": "https://www.cisa.gov/known-exploited-vulnerabilities-catalog",
      "licence": "US government work"
    },
    {
      "source": "GitHub Advisory Database",
      "url": "https://github.com/advisories",
      "licence": "CC BY 4.0"
    },
    {
      "source": "Have I Been Pwned",
      "url": "https://haveibeenpwned.com/",
      "licence": "CC BY 4.0"
    },
    {
      "source": "CVE Program (CVE records)",
      "url": "https://www.cve.org/Legal/TermsOfUse",
      "licence": "CVE Terms of Use",
      "notice": "Copyright © 1999-2026, The MITRE Corporation. CVE is a trademark and the CVE logo is a registered trademark of The MITRE Corporation.",
      "terms": "CVE Usage: MITRE hereby grants you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute Common Vulnerabilities and Exposures (CVE™). Any copy you make for such purposes is authorized provided that you reproduce MITRE's copyright designation and this license in any such copy."
    },
    {
      "source": "FIRST EPSS",
      "url": "https://www.first.org/epss/",
      "licence": "free to use; FIRST requests attribution"
    }
  ],
  "record": {
    "id": "CVE-2025-54065",
    "sourceURL": "https://www.cve.org/CVERecord?id=CVE-2025-54065",
    "idYear": 2025,
    "status": "PUBLISHED",
    "publishedAt": "2025-12-03T17:02:56.603Z",
    "updatedAt": "2025-12-03T21:39:49.369Z",
    "importedAt": "2026-10-24T01:57:39.058Z",
    "snapshot": {
      "id": "cve_2026-10-24_midnight_baseline",
      "at": "2026-10-24T00:00:00.000Z",
      "source": "https://github.com/CVEProject/cvelistV5/releases/tag/cve_2026-10-24_0100Z"
    },
    "facts": {
      "title": "GZDoom engine allows arbitrary code execution via ZScript actor states",
      "summary": "GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution.",
      "affected": [
        {
          "vendor": "ZDoom",
          "product": "gzdoom",
          "versions": [
            {
              "version": "<= 4.14.2",
              "status": "affected"
            }
          ]
        }
      ]
    }
  }
}